The ramblings of a stark raving lunatic follow...

Monday, November 27, 2006

"You don't look like a model o.O"

That's the kind of response I typically expect or receive when I mention I do 3D modelling to someone at the bar. Maybe not in so many words, but facial expressions say paragraphs of the stuff. The other response would be a blank look, followed by some quick explanations, after which I usually end up on my fallback of "Y'know Shrek? Finding Nemo? Yeah, that sorta thing." Which usually nets me a half-comprehending, yet still largely bewildered expression. Well, better'n nothing.

So I'm at the pub Friday with some buddies, one of whom had brought his friend X along. After a bit of a potential catastrophe-avoidance with another friend, I start talking to X. The usual niceties and small-talk, and of course the "So what do you do?" question. "I'm a freelance 2D and 3D artist," I say, fully expecting the infamous blank stare.

"Oh, so you do modelling and stuff?"


Damned if I didn't have to restrain myself from proposing right there and then. Turns out this banker loves art and drawing, and would love to get into fashion design or some other art-related field some day. Shit, she even liked the mohawk.


ps. Jungfroid, saw your comment. Whenever you can send those over, that would be much appreciated. If you can't find the other two, that's cool. My eye was mainly set on Sneak King anyways, since it just seemed so apt for the character of those commercials. :D Take your time, though; I still haven't gotten my hands on a 360 just yet.

pps. Seems the justification on this beta blogger thing is a little inconsistent. What a pain in the ass. o_O



Freebie

Yay for cool free music:

Megadeth's "Gears of War" Song Available for Download 

Wednesday, November 15, 2006

Well that was fun

 I gotta say, Hong Kong's a pretty damned interesting city, and it's got some fantastic topography. I reckon half the city's practically cut into the mountainside. Think I'll write a bit more tomorrowish. Need to get some rest for the art test. I'm fracking nervous about that. @_@ Well, at least the boss and lead artist won't be there, so I guess it'll be at least a little more relaxed, in a sense. :p

Thursday, November 09, 2006

Oh. My. God.

Bit of a dilemma, though less so after a lot of thought, and a lot of sounding off against friends. I've been with Cylon for three months now. They treat me very well, but the work has been draggy. Very very little in the way of creativity, just lots of following developer and publisher instructions to the letter. Making sure TMs are in the right place, making sure legal text is correct. That said, I was prepared to stay on, do my stuff, at the very least get the casual games brand up and running, and self-sufficient.

Then today, around lunch, I get a call from a studio I had applied to early this year. I managed to meet with the Creative Director, who I had a short email exchange with when I applied, and he had actually bloody remembered me after all these months. I also know their senior artist, and am acquainted with one of their concept guys. Anyways, I got along great with all of them, and the CD basically gave me an open invite to visit the studio to take a look at what they were doing, as well as to say hi to the gang. See, that's what I assumed today's call would be about. Then they went off and offered me a position.

Okay, granted, I'll still need to interview and do an art test, but I've been told I'm pretty high on the list, since the CD likes my work, and we get along well.

So. The dilemma comes from the whole loyalty aspect, being that Cylon's treated me very well so far. Though my sis did have a pretty good response to that concern:

In these times, with our generation, who's loyal?"


Ha. Fair point. I think I'm going for it. I just know I'll be kicking myself if I don't jump at this opportunity. All I gotta do is make sure I don't burn any bridges as I leave (assuming I actually get the job).

*fingers, toes, and eyes crossed*

Monday, November 06, 2006

Note to self:

When a girl seems like she really doesn't want you to leave, but you really have to, don't mention that the reason you're leaving is because your mode of transport is in the form of your buddy giving you a ride. Fuckwad. Aaaaagh.

Right, haven't had too many responses for the internship opening, though as my friend reminds me, that may have everything to do with the fact that it's approaching exam-time. Oops. Should have two interviews lined up for this week, though.

Managed to nail down a modelling contract that had been on the fence for a little while. It's less than what I quoted, but still a shitload more than I'd be able to charge locally. Even got a bonus (smaller) contract on top of that. Slowly working towards that MX-5.

Assuming I can get the flights confirmed, I should be in Hong Kong for four days. Buddy's heading there for business, and his firm's paying for accommodation, so we'll be crashing at a $400/night hotel. Should be fun. :D

Semi-work stuff:
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edit:
Oh yeah, haven't managed to write a single word of my novel, which puts me several thousand words behind schedule. Ack.

On an unrelated note, Elite Beat Agents fucking rawks. :D

Wednesday, November 01, 2006

Chugging along

I'm calling this one done for now. Working at level 7 subd is proving a little painful (over 600k quads, 1.2 million tris, on a 1.73gig Centrino with a shitty Intel GPU... ack). That said, Nevercenter have done a pretty bang-up job with the optimisation, considering the displacement painting is actually useable despite low framerates while orbiting/panning the camera.

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And a frontish shot, with a quick and dirty paintover (hair, too-bushy eyebrows, and minor fixes for the eyes).

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Oh yeah. Happy (belated) Halloween.